Saturday, January 7, 2012

Locke & Key: Volume 2: Head Games

by Joe Hill (story) and Gabriel Rodriguez (art), 151 pages

What if you could just reach into your (or somebody else's) head and suddenly know things (like how to make fettuccine alfredo) or forget things (like fear, or how to cry)? Keyhouse is full of power, just waiting to be unlocked. But if they don't want it used against them and the ones they love, the Locke children will have to make sure they don't let the keys fall into the wrong hands. This is when not knowing your enemy when he / she's standing right in front of you becomes a bit of a problem....

Eek! Dodge is scary! But he /she's not infallible, which is the most comfort the reader's going to get at this point. The giggles help, too. It's surprising how funny this series is, considering the dark themes and violent doings. But the humor just makes the characters that much more endearing and the villain that much scarier.

No comments:

Post a Comment