Showing posts with label Magic Knight Rayearth. Show all posts
Showing posts with label Magic Knight Rayearth. Show all posts

Tuesday, August 16, 2011

Magic Knight Rayearth: Volume 6

by CLAMP, 220 pages

Mokona's revealed to be a lot more than just a ball of cuteness and comic relief as everyone realizes that none of them want a repeat of the past; it is only their chosen means of achieving an alternative that pits them against one another.

Loose ends are tidied up (except for one that is left amusingly wide open). Sappy and sweet and very nearly tragic, but this last volume ends on an unequivocal tone of hope and happiness.

Magic Knight Rayearth: Volume 5

by CLAMP, 215 pages

Cephiro and its defenders fight off incursions from other countries looking to take advantage of its current weakness. But what are their motives? And what of Lantis, Zagato's quiet, brooding brother? And how is he connected to one of the invading countries?

More backstory on Emeraude and Zagato as well as Lantis and the fellows from Autozam. More muddying of the good / bad distinction. And more bonding as the future is contemplated.

Magic Knight Rayearth: Volume 4

by CLAMP, 206 pages

The girls have returned home to Tokyo, their quest fulfilled, but their hearts are heavy with regret. To find comfort in shared memories, they meet up again at the tower only to once again be pulled back to Cephiro, where a new danger threatens the still unstable world. The trio learn some of the details they weren't privy to the first time they came to Cephiro, and that knowledge strengthens their resolve to serve the country however they can--even if that means trying to undermine its very foundations.

As the story gets more complex and the cast bigger, we meet a few characters CLAMP readers will recognize when they show up in one of the alternate worlds in Tsubasa. And did I mention that Mokona, Tsubasa's and XxxHolic's "white pork bun" tubby bunny-bat creature makes its first appearance in this series, as well? It doesn't talk so much in this one, though--probably because there aren't any perpetual grumps (I'm lookin' at you, Kurogane and Watanuki) to happily annoy. :P

Magic Knight Rayearth: Volume 3

by CLAMP, 207 pages

Umi and Fuu awake slumbering spirits who promise to help them when the time is right, but Zagato wants to ensure Hikaru doesn't get a chance to awaken the third and final spirit. And if he has to use mind control over one of Emeraude's most faithful servants to do it, he will.

Ah, enemies who aren't really enemies. CLAMP very rarely has baddies who are actually evil. There are almost always extenuating circumstances, contrasting yet legitimate motives, and, often, changes of heart. That's the tragedy of reality and one of the things I love best about these creators.

Magic Knight Rayearth: Volume 2

by CLAMP, 197 pages

On their quest to get the special mineral Escudo for their new, self-adapting armor, the girls run into a strange but helpful boy in the forest. With Princess Emeraude's former priest Zagato sending one powerful enemy after another to get in their way, they could use the extra hands.

As they fight their way through obstacles, the three girls quickly learn to trust and look out for one another, bonding as best friends who've only just met. Typical CLAMP sappiness that feels right at home in the context of the story.

Magic Knight Rayearth: Volume 1

by CLAMP, 203 pages

Three strangers are plucked from the viewing platform of Tokyo Tower and whisked away to another world where they're told they've been summoned by the imprisoned princess to save her kingdom. But can three ordinary fourteen-year-old girls who've never met before really save the world of Cephiro, where belief is power? Hikaru, Fuu, and Umi have a lot to learn, but they'll have to pick it up along the way as time is running out.

This is an early short series that still bears many of the hallmarks of future CLAMP titles: identifiable art, lots of wild magic, and a flair for the melodramatic that balances out nicely with sharp humor.